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INI File | 1998-12-15 | 6.5 KB | 362 lines |
- [ConscbfpAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=45
- Movement0=attack
- Movement1=away
- Movement2=back
- Movement3=backJump
- Movement4=backJumpEnd
- Movement5=backJumpHold
- Movement6=crash
- Movement7=die
- Movement8=fallback
- Movement9=jump
- Movement10=JumpEnd
- Movement11=JumpHold
- Movement12=left
- Movement13=magicReact
- Movement14=out
- Movement15=pullunder
- Movement16=react
- Movement17=reactback
- Movement18=right
- Movement19=run
- Movement20=runJump
- Movement21=runJumpHold
- Movement22=slam
- Movement23=stop
- Movement24=walk
- Movement25=waterrun
- Movement26=waterwalk
- Movement27=teleportdown
- Movement28=teleportup
- Movement29=jumprun
- Movement30=jumpstop
- Movement31=runstopleft
- Movement32=runstopright
- Movement33=runwaterrun
- Movement34=stoprun
- Movement35=stoprunstop
- Movement36=stopwalk
- Movement37=stopwalkstop
- Movement38=stopwaterrun
- Movement39=stopwaterwalk
- Movement40=walkstopleft
- Movement41=walkstopright
- Movement42=walkwaterwalk
- Movement43=waterrunrun
- Movement44=waterwalkwalk
-
- nRequiredLoops=27
- nSpecificLoops=2
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=11
- loop=Fp_2xatk.kqs Fp_2xatk 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.272727 do
- nTransition=0
-
- [movement1]
- frames1=21
- loop=Fp_2xsth.kqs Fp_2xsth 0.000000 1.0 0 0
- nCue=1
- cue0=0.095238 playsound weapon.aud
- nTransition=0
-
- [movement2]
- frames2=18
- loop=Fp_2xwlk.kqs Fp_2xwlk 0.000000 -1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.500000 footstep
- nTransition=0
-
- [movement3]
- frames3=21
- loop=Fp_2xbjp.kqs Fp_2xbjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.238095 playsound jump.aud
- nTransition=0
-
- [movement4]
- frames4=10
- loop=fp_2xbst.KQS fp_2xbst 0.000000 1.0 0 0
- nCue=1
- cue0=0.700000 footstep
- nTransition=0
-
- [movement5]
- frames5=3
- loop=fp_2xbhd.KQS fp_2xbhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement6]
- frames6=9
- loop=fp_2xcsh.kqs fp_2xcsh 0.000000 1.0 0 0
- nCue=1
- cue0=0.111111 playsound crash.aud
- nTransition=0
-
- [movement7]
- frames7=3
- loop=Fp_2xstp.kqs Fp_2xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement8]
- frames8=31
- loop=Fp_2xstp.kqs Fp_2xstp 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement9]
- frames9=19
- loop=Fp_2xjmp.kqs Fp_2xjmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.315789 playsound jump.aud
- nTransition=0
-
- [movement10]
- frames10=7
- loop=fp_2xjst.kqs fp_2xjst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement11]
- frames11=3
- loop=fp_2xjhd.KQS fp_2xjhd 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement12]
- frames12=9
- loop=fp_2xpiv.KQS fp_2xpiv 0.000000 1.0 1 1
- nCue=1
- cue0=0.222222 footstep
- nTransition=0
-
- [movement13]
- frames13=46
- loop=fp_2xwpr.kqs fp_2xwpr 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound magicrct.aud
- cue1=0.065217 footstep
- cue2=0.086957 footstep
- nTransition=0
-
- [movement14]
- frames14=20
- loop=Fp_2xdrw.kqs Fp_2xdrw 0.000000 1.0 0 0
- nCue=1
- cue0=0.050000 playsound weapon.aud
- nTransition=0
-
- [movement15]
- frames15=13
- loop=fp_2xrct.KQS fp_2xrct 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch.aud
- nTransition=0
-
- [movement16]
- frames16=13
- loop=fp_2xrct.KQS fp_2xrct 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrouch.aud
- nTransition=0
-
- [movement17]
- frames17=30
- loop=fp_2xrkb.KQS fp_2xrkb 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound conrowbk.aud
- nTransition=0
-
- [movement18]
- frames18=9
- loop=fp_2xpiv.KQS fp_2xpiv 0.000000 1.0 1 1
- nCue=1
- cue0=0.222222 footstep
- nTransition=0
-
- [movement19]
- frames19=15
- loop=Fp_2xrun.kqs Fp_2xrun 0.000000 1.0 1 1
- nCue=2
- cue0=1.200000 footstep
- cue1=0.533333 footstep
- nTransition=0
-
- [movement20]
- frames20=15
- loop=fp_2xrjp.kqs fp_2xrjp 0.000000 1.0 0 0
- nCue=1
- cue0=0.466667 playsound jump.aud
- nTransition=0
-
- [movement21]
- frames21=3
- loop=fp_2xrhd.KQS fp_2xrhd 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.000000 jumprun
- ;toFrames0=15
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=3
-
- [movement22]
- frames22=3
- loop=Fp_2xstp.kqs Fp_2xstp 0.000000 1.0 0 1
- nCue=0
- nTransition=0
-
- [movement23]
- frames23=3
- loop=Fp_2xstp.kqs Fp_2xstp 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement24]
- frames24=18
- loop=Fp_2xwlk.kqs Fp_2xwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.944444 footstep
- cue1=0.444444 footstep
- nTransition=0
-
- [movement25]
- frames25=20
- loop=Fp_2xrun.kqs Fp_2xrun 0.000000 1.0 1 1
- nCue=2
- cue0=0.900000 footstep
- cue1=0.400000 footstep
- nTransition=0
-
- [movement26]
- frames26=20
- loop=Fp_2xwlk.kqs Fp_2xwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.900000 footstep
- cue1=0.400000 footstep
- nTransition=0
-
- ;Specific Animations-------------------------------------------------------
- [movement27]
- frames27=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement28]
- frames28=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement29]
- frames29=5
- loop=fp_2xrst.KQS fp_2xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement30]
- frames30=5
- loop=fp_2xrst.KQS fp_2xrst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement31]
- frames31=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement32]
- frames32=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement33]
- frames33=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement34]
- frames34=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement35]
- frames35=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement36]
- frames36=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement37]
- frames37=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement38]
- frames38=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement41]
- frames41=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement43]
- frames43=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement44]
- frames44=1
- loop=Fp_2xst1.kqs Fp_2xst1 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-